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Shove Ha' Penny

You can Purchase our Shove Ha' Penny board and spare old English half pennies here!

About the Game:

Shove ha'penny is short for shove halfpenny, and is also known  as shoffe-grote, shove-groat, slype groatslip groat, and slide-thrift, and is very similar to push penny other that the size of the coin and beds in the board.  Shove Ha' Penny is a classic old pub game, and is played mainly in the United Kingdom. Two players or teams compete against one another using old British half pennies on a tabletop board.

The Playing Board: 

Our Shove ha'penny board is rectangular at 21.5" Long and 14.25" wide, and is made with 3/4" thick solid oak.  There is a solid oad baton near the front edge on the bottom of the board to keep it in place during play, and a solid oak header at the end of the board to keep the ha'penny from sliding of the board after being shoved.  There are ten parallel lines or grooves .05" wide running horizontally across this board, separated by 1.25".  The nine spaces between the lines are called the "beds". The groves are slightly wider than the coins, so a coin can be slid in the groove, and a coin in question can be tested to see if it scores.  If the coin in question moves when the other coin is slid in the groove, it does not count as a point.  Five British Halfpenny coins "ha'pennies"  are placed at a time at one end of the board slightly protruding over the edge and are shoved forward toward scoring lines, with a blow  from the palm of the hand or fingers.

 Game Play:

Each player shoves five old British half pennies or ha'penny, one at a time, up the board in each turn. To shove the ha'penny, the player positions the coin at the front of the board with the edge of the coin sticking slightly over the edge of the board. Any part of the hand is then used to shove the coin, moving  it down the board. If a coin does not pass the first line on the board entering the first bed, that coin does not count as having been played and can be shoved again.
After a player shoves all 5 of his or her coins, each coin that is completely within a bed scores a point for that player in that bed. The points can be scored with chalk marks in the areas at either edge of the bed, one player or team marking points on the right side, the other on the left. The aim is to get three points in each of the beds - three scores in each of the nine beds. Once three points have been made in any particular bed, any further scores in that bed will be given to the opponent instead, unless the opponent already closed out the bed. The one exception to this is the winning point which must be scored properly by the winning player, not given away.
Players may use one coin to hit another coin, causing a previously played non-scoring coin to move into a scoring position while possibly scoring with the ha'penny in play. 
The Terminology:
As with any very old pub game, there is a whole set of jargon that goes with the game, especially with pub regulars and league players.  Here is a list of terms customers have provided to us, feel free to email us with corrections or new terminology to add to the list.
AWAY: A warning to a player that his scoring ha`penny is in a bed already filled and points will be awarded to his opposition.
BED: The area between the vertical and horizontal lines of the board.
BOARD: The playing surface.
BOTTOM: The non scoring area of the board nearest the player
BOTTOM BED: The first bed on the board nearest the player.  
BRING BACK SHOT: Causing any ha`penny to hit another in such a way as to cause it to move backwards towards the player.
BRUSHED: Beaten by one or more empty beds. Empty-bedded.
CANNON: Causing a ha`penny to hit another and score, but in so doing causing the struck ha`penny to travel forward and score against a further ha`penny.
CHALKER The designated score keeper, also called a marker. 
CHALKS Lines in chalk marked on the edge of the board to indicate how many ha'pennies have been scored in a particular bed.
CUSH The side lines which a ha'penny must not touch or cross if they are to remain in play. Also called the rails or the grass.
DISC A washer used as an alternative to a ha'penny.
DOUBLES Refers to playing with teams of two player each. 
DRAW To score with a ha'penny in such a way that it never touches another ha'penny.
FOLLOW-ON A game rule used some times in which scoring ha'pennies can be replayed until failing to score.  In rare occasions follow-on games can be won in one turn, 
FOLLOW THROUGH A ha'penny that continues to travel forward after striking another ha'penny that should have stopped it dead.
FULL HOUSE See Gold Watch
GO THROUGH See follow through.
GOLD WATCH To score with all five ha'pennies in one turn.
HAND A players turn.
IN Said to indicate a ha'penny has scored
LAY A ha'penny so positioned on the board that by playing a ha'penny directly behind it, that penny will score. To take a lay or hold a lay
MARY To score with all five ha'pennies in one turn. Gold watch. see also Virgin Mary 
MARKER See Chalker
NINETEEN An expression indicating that a player has failed to score with all five ha'pennies. (also used in Cribbage)
OFF  An expression indicating that a ha'penny is out of play by touching a side line.
OUT-SHOT The winning shot, or a shot that has the potential to end the game.
PARISH The area of the board where scores are still needed to win.
SCUDDS An un-sportsman like expression, usually muttered under one's breath, meaning that you hope your opposition fails to score.
SHANGHAI A game in which numbers are written at the side of each bed and players play in turn for each bed in succession adding the number of the bed to their score for each ha'penny they score on it.
SHOT The shoving of a ha'penny. A turn or hand. an expression meaning "Good shot"
SHOT-OUT The winning shot, or Out-shot.
SIDE The side of the board on which a players score is recorded.
SIDE-SHOT To cause a ha'penny to strike another on the side making it travel forwards and sideward thus scoring off a ha'penny diagonally in front of it.
THE GO Remaining equal. Still in front after the opposition's shot. the first shot of the game.
THICK When a coin is covering too much of a bed to provide a lay.
THIN Opposite of thick.
TICKLE To strike a ha'penny gently with another causing it to score.
TIGHT A ha'penny that is very close to a line, and will requiring a tickle or touch to score.
TOP BED The bed of the board furthest from the player, also called the attic.
TOP EDGE The area of a ha'penny above it's centre that when struck by another ha'penny will cause the first to travel backwards. A top edge shot.
TOUCH Same as a Tickle
VIRGIN MARY To score with all five ha'pennies in one turn without any or the five coins contacting or hitting each other during play.